By most accounts, Havoc is a favored frontrunner for farthest flying of all the Trilogy long range drivers. This is despite being nowhere near the most popular driver nor having the greatest speed or glide in its class. This said, the unique combination of speed and glide that does characterize Havoc yields deceptively soaring flights that will have your playing partners begging “what did ya throw there?”.
Complimenting Havoc’s speed-glide combination is a controllable out-of-the-box high speed turn and an equally gentle low speed fade that is common to the longest flying discs on record, like the XL or Valkyrie. (Just turn the speed way up with the Havoc!) In short, Havoc is a hyzer-flip throwers dream and a great disc to develop your long turnover shot.
Havoc is also what I call a “spectrum” disc, meaning you can fairly easily work a new, slightly stable Havoc into an oh-so-valuable less stable version over the course of just a season or two and after not too much longer end up with a superior distance roller. All the best players agree that having different versions of one’s favorite mold is the way to go. If your local disc dealer has a stack of Havoc’s to pick from, know that the Feldberg rule applies in this case: flight-plate dome indicates stability. More dome equals more overstable. Variation by plastic is far less indicative of stability, however; I find Gold to start out more stable but break in more quickly than the Opto version.
As I always like to mention when applicable, Havoc’s design includes a slightly beveled inside rim/lip that provides a uniquely ergonomic feel. I first discovered this feature with Havoc’s overstable counterpart, the Halo, and haven’t looked back since. The same applies to my go-to midrange, the Core. For me the result is a comfortable grip and consistently clean release. I can’t recommend trying a Latitude 64 disc with this feature enough. To me this brilliant yet simple concept hasn’t received the recognition it deserves. This is especially true for the Havoc!
Mercy has all the qualities of a timeless putter… Classic design elements meet new ideas in terms of better conforming to a soft putting grip and a responsive release. Mercy also has a rare appeal to push and spin putters alike. This is probably helped by the three durometers (relative plastic hardness) of plastic available in the Mercy. Spin putters tend to prefer Zero soft or medium whereas push putters covet the hard variety. Regardless of your putting style, Mercy has a perfectly neutral stability for stock straight putts or dead-weight hyzer bank shots. As a long-time push putter, Mercy offers balance between lofty glide and a wind penetrating profile that I haven’t found with another short range disc.
For those of you who enjoy throwing putters like I do, Mercy once again stands out. Thrown with average-to-good arm speed, Mercy finds lines much like it putts, but over more real estate. Approaches from 150′ to 250’+ fly predictably straight or hold gentle turns. Mercy really shines on anyhyzer approach lines to the green. Again, three plastic options allow for adjusting your Mercy to playing conditions/seasons.
So how does the Mercy fit amongst other putters in the Latitude 64º lineup? Where a Dagger flies slower and more over-stable than the Mercy, a Pure flies less stable and with a few extra feet of glide.
Have your course begging for Mercy this season!
If a Riot makes its way into your hand and you like what you feel, you’re going to love what you see when it flies!
One of what I call the second generation molds released by Latitude 64º, Riot is the ideal combination of speed, glide, and stability. Riot’s speed sits between a fairway driver (e.g. Saint Pro) and an all-out distance driver (e.g. Halo), making it your best compromise between speed and control.
Stability of Riots varys a little like all larger rim discs; however, the standard deviation is within a thin realm of overstability. Chances are, your shiny new Riot will debut as a trusty headwind battler, but as it works in over a year or more, it will stand up on straighter lines over 350 feet before a gentle, predictable hyzer fade. Simply put, players working to control distance should turn to this disc- whether it comes from a sidearm or backhand delivery.
A final, and too often understated quality separating Riot from other fine pieces of flying plastic is its superb ergonomic design. Riot, along with Halo and Havoc, features a slightly beveled lip (i.e. inside rim), making for not only a uniquely comfortable grip, but a remarkably clean and consistent release too.
So as I said in the beginning, if you like what you feel in your hand with the Riot, you’re going to love what you see when it flies. And don’t be surprised if it finds a home in your bag for a good long while…